希望参与PBO开发的人员请阅读此文档。
This document is write for those want to participate in PBO development.

目前文档主要关于对战逻辑与技能特效,有关界面及其他项目模块的部分会在BWPBO发布后写出。
The part about Game Logic and Effects will come first. Things about UI or some other parts will be public after PBO's first release.

在阅读前,务必先熟悉基本编程知识与C#(推荐阅读:http://msdn.microsoft.com/zh-cn/library/67ef8sbd(v=vs.100).aspx),如熟悉Python更好。虽然PBO同时支持嵌入.cs和.py的游戏元素特效代码,但我们对.py代码的性能要求苛刻。
We assume that you are familiar with basic computer programming and C# (you can learn the basic C# here: http://msdn.microsoft.com/en-us/library/67ef8sbd(v=vs.100).aspx). Being familiar with Python is optional. Note that currently PBO can inject .cs and .py effects code at the same time, but we have very strict demands on .py performance.

索引

Index

Last edited Jun 29, 2012 at 5:41 PM by Snowy, version 3

Comments

No comments yet.