This project is read-only.
登陆
UserState = Normal

离开
UserState = Afk

退出
UserState = Quited

挑战
just pending?

接受挑战后
UserState = Battling <-- 不序列化
RoomId = XXX

观战
UserState = Normal/Afk
RoomId = XXX ? <-- 不序列化

我本以为用序列化的方式存储Users一定太费流量了,可我突然想起来序列化是可压缩的我去去去...
现在对战结束后就销毁房间也没什么不合适?

Last edited Mar 7, 2013 at 3:07 PM by Snowy, version 3

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